The player is literally expected to lose difficult encounters and retry with additional capabilities. As enemies become stronger at a faster rate than the player characters, returning to earlier points of the game is a necessity to complete the game. Letters "SOL" on the bottom right to indicate that the event is a SOL unlocked event.īecause of how this system works and the game's difficulty, it is implied that the player is encouraged to not finish the game on the very first run and, instead, continuously restart. Unlocked scenes from this system will have the This system encourages the player to return to previous points in the game, restart the game, and/or replay the game in order to unlock hidden areas, view additional story scenes, and make the characters more powerful so that the player can deal with the game's considerable difficulty level.
One of these features is the Scenario Overlay (SOL) system.
This is multiplied by the regular experience points awarded to determine how much Party XP is earned. During battles, the player is rated based mostly on the tactical advantages the player has before the battle (such as attacking first or using traps) and how fast the player defeats the enemy and is expressed as a percentage as high as 300%.
Party XP is usually awarded after battles. Party XP is bonus XP that is stored and can be used on the characters out of battle as regular experience points. If the player attacks the enemy and the characters can easily overpower the enemy, the enemy is instantly defeated and the player is awarded Party XP equal to the amount of regular experience points earned. Any traps and lures not used up will still be effective. The actual combat portion, or "Tactics", is a turn based battling system based on tactical RPGs such as Final Fantasy Tactics. If either the player attacks an enemy or the enemy touches the player, the actual combat initiates. During this time, the player can set up traps to hurt the enemy or lures to occupy the enemy. The real-time strategy portion, or "Positive Encounter", the player and enemies can move about in the environment together at the same time. There are no random encounters, instead enemies can be seen on the field and combat is engaged when either the player strikes the enemy with their weapon or the enemy touches the player's character. Positive encounter and tactics system (PETS) ĭragon Quarter' incorporates a combination of real-time strategy and turn-based combat in what is called the Positive Encounter and Tactics System (PETS). The game introduces several new concepts such as the PETS system, SOL System, and D-Counter. There are no resting spots such as inns to recover your party's health thus, the players have to rely on consumables.
V RISING FROM THE FIRE FULL
There is no world map instead, the world consists of full 3D environments that are connected together and divided by sectors. The game is a full 3D title with cel-shaded character models.
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